![]() The game introduces these power-ups slowly, initially using them just to help make the proceedings a little bit more manageable. And, finally, orange canisters equip Rayman with a potent but short-range guided missile. Yellow canisters give you a helicopter hat with some upward lift. Green canisters produce a sort of whirlwind punch useful for lowering specific kinds of platforms. Blue canisters equip Rayman's fists with what look like iron jaws on the ends of chains, which are handy for grappling. Red canisters give Rayman big metal fists that are capable of taking out enemies with one punch and busting down otherwise unbreakable doors. All told you find five different types of energy canisters through the course of the game. Rayman 3 maintains the spirit of Rayman 2, but with a much broader, brighter color palette.ĭefeating certain hoodlums and rescuing certain teensies will produce an energy canister that can grant Rayman special skills for a short period of time, though the amount of time you'll have differs for each ability. These curved punches can come in handy against enemies hiding behind obstacles, as well as in some specific puzzles. Rayman can still throw a straight punch, as well as a charged punch, and if you're locked on to an enemy and pushing to the left or right while throwing your punch, your punch will curve accordingly. Holding the R trigger will put Rayman into strafing mode, and when he's in range of an enemy, he'll automatically lock on. Rayman 3 definitely puts a greater focus on combat than previous entries, and Rayman is better equipped for it, too. Rayman has always been a very versatile platforming hero, with the jumping and the punching and the grappling and the gliding, and Rayman 3 expands considerably on the lead character's abilities. Of course, Globox's tummy ache is just the tip of the iceberg, but the situation sets the tone for the rest of the game nicely. ![]() The teensies send Rayman and Globox to find a doctor who specializes in stomach problems, but Andy and his army of hoodlums (lums that wear hoods, get it?) are going to try to stop them at every turn. The dark lums are sort of like the energy-restoring red lum pixies from Rayman 2, only really mean. Through a series of events, Globox ends up with Andy, the leader of the dark lums, in his stomach. Rayman's aquamarine-toned lummox of a friend Globox returns, playing an even larger part than he did in Rayman 2. The small and magical teensies still play the part of the hostages, and help Rayman along on his quest when they can. The Cheshire cat-inspired insect Murfy helps Rayman through the tutorial areas of the game. Rayman 3 expands considerably on the lead character's abilities.Īdmiral Razorbeard and his robot parade have been completely flushed from the world of Rayman, but many of the supporting characters from Rayman 2 return. Rayman 3 doesn't blow the doors off Rayman 2, but it does further refine the formula, is completely worthy of the Rayman name, and is also one of the best platformers we've seen on the GameCube thus far. But now that he's finally back, is Rayman 3: Hoodlum Havoc the life-altering follow-up that players have been waiting for? In a word, no. Super Mario 64 might have laid the groundwork, but anyone who's played Rayman 2: The Great Escape can tell you that this little French fellow refined the formula with impeccable production, a unique sense of style, and some of the most varied and inventive gameplay yet seen in a 3D platformer. ![]() It's been three-and-a-half years since Ubi Soft's limbless platforming hero did his part in redefining the 3D platformer.
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